The Duskbloods slips to 2027 as FromSoftware tunes its strategic vision
FromSoftware has pushed The Duskbloods out of 2026, saying it needs more time to balance the rules behind a game designed to reward more than direct combat.
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FromSoftware has pushed The Duskbloods out of 2026, saying it needs more time to balance the rules behind a game designed to reward more than direct combat.
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Epic’s engineers are using AI to build Unreal Engine, Fortnite and related tools—not just to brainstorm. The company says the shift is already speeding up difficult engineering work, while raising a bigger question: what should players expect from AI-assisted development?
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Amanita Design’s anger at an AI-made tribute to Machinarium is about more than an ugly imitation. It exposes the gap between borrowing a game’s imagery and understanding the work that gives it meaning.
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A busy games audience and financially strained studios can coexist. Paris Games Week’s central paradox is that enthusiasm for games does not automatically make the business of creating them sustainable.
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A promised free add-on for Katana ZERO now comes with a startling comparison: its developer says it has grown to the size of a full sequel, with more than 30 new soundtrack tracks.
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A pair of straightforward re-releases brought Call of Duty: Black Ops and Black Ops 2 back into the charts. For one developer who helped build them, that success has a sharp edge.
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A public demo can help an indie game find its audience. Digital Sun Games now sees another possibility: giving would-be imitators a head start.
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A festival with thousands of demos promises discovery. But when a promising idea can be copied almost as quickly as it can be shown, sharing a game-in-progress starts to carry a new risk.
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